Unfortunate Souls

Table of Contents

Adventurer's Name

Status

Player's Name

Celestianna
Dead
Jennifer Krull
Einar
Dead
Jennifer Krull
Khîm
Dead
Rick Reynolds
Ollum
Dead
Mike Weller
Rister
Left Company
Brian Schussler
Serr
Dead
Rick Reynolds
Seth
Left Company (likely dead)
Scott Beyer
Silver
Dead
Roland Kippenhan,
Snyder
Left Company
Mike Weller
Timathy
Left Company
Clay Maeckel
Warren
Left Company
Roland Kippenhan

Celestianna

Celestianna Odeladon (Celeste "Silvermoon") was born and raised in the ancient Elven Kingdom of Cormanthor. Sweet, shy and compassionate, she was a beloved daughter and little sister. The Odeladon family was among the few eleven inhabitants to stay behind when the elves withdrew from their lands. Celestianna's mother taught her how to fire an arrow straight and sure. She learned to track and survive in the wilderness from her father. From her brother, Ivellios, she learned the finesse of wielding a short sword. During Ivellios's visits home from his scouting missions he taught Celestianna techniques with the weapon that took advantage of her unusual grace and didn't rely on the brawn that she lacked.

On a warm summer's day, during that time when most elves were leaving their homeland, Celestianna was looking for her father to help her identify some unusual tracks she had found. In the dense woods, where the breeze did not reach, she heard his voice before she saw him. The words he spoke sit clearly in her mind, "Protector and Preserver of Life, please forgive me for what I have done and what I must now do." Celestianna quietly stepped around the trees and saw her father plunge his sword into his chest.

The times following this tragedy were filled with indescribable sorrow and shame for the Odeladon family. For an elf to do something so abhorrent and sacrilegious as to take his own life is unspeakable. Ivellios went searching for who or what caused their father to take such drastic actions. Celestianna wanted to go with her brother, but he wisely discouraged it. Whatever events surrounded their father's death, there must be very potent powers involved - too dangerous for someone of Celestianna's inexperience. Besides, someone had to look after their mother who had sunk into a deep depression. Celestianna said a tearful goodbye to her brother.

Over the next weeks, she helplessly watched her mother slip further away. Celestianna tried all the remedies she knew, but her mother did not seem to have any physical ailments. After not too long her mother passed away. With nothing left to keep her in her beloved homeland, Celestianna set off in hopes to further hone her skills so that one day she might join her brother on his quest to unravel the events that led a man such as their father to kill himself. While traveling, she hopes to spread some goodness and courage in a sad world and bring honor to her family name.

Appearance: Celestianna is a moon elf. She is 5'5" tall. She seems a bit too thin and delicate - even for an elf, but has beautiful, large sad blue eyes.

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 Einar Haldoron

Eighteen year old male human barbarian (2nd level) from "The North". Was hired by Ella and Timathy to help guard them as they traveled from the northern realms down to the dale lands. He had red hair, blue eyes, and was 6'5" at 250 pounds. Died from a critical blow of a scythe wielded by a bugbear grounds keeper in the Sunless Citadel. May Tempus take this deserving warrior into his valorous bosom.

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 Khîm of Tumunzahar

Female shield dwarf fighter (3rd level) of the Longbeard clan and Ollum's wife.

Seth will tell of Khîm demise as "We came to the site of the orc-ridden dwarf stronghold from which Jade Mountain Gate fled with her life and a hastily but well-sketched map. The great and filthy ogre that may yet loom in Gruber's nightmares as a scant trace of ancestral memories, pinned our party on one side with his pair of foul wolves, while nearly 10 orcs pressed in from two other sides. While Ollom and Timathy were able to take care of many of the orcs with a pair of well placed spells, it was the ogre and his great axe that caused the most damage, heavily wounding Silver, Dara and Khîm. The beast was finally slain, thanks to well-placed arrows and magic missiles, and several hits from Ella's ethereal mace. But after the battle, we discovered that Khîm's body was well beyond repair. Even Seth was sobered by Khîm's valor and the depths of Ollom's grief."

Silver also has said "Khîm died valiantly. I knew that we could not kill the ogre unless we were bold and had a tactically superior position. If we went at him one at a time he would pick us off one at a time. I saw an opportunity. I called to Khîm and let her know our time was at hand. I charged forward and around to the Ogre's rear, braving his attacks while I moved into position. Fortunately I was able to avoid those blows. I got behind him, but was unable to hit him. Khîm followed my lead and understood our role. She charged in to flank the ogre opposite me while I had his attention. Alas, she was unable to land any solid blows as well. Khîm and I had the superior position but were unable to capitalize on it. The ogre decided that Khîm was far more of a threat and so attacked her and felled her with a brutal blow that killed her instantly. Although it was a brutal blow, it was only because she had already been ravaged that she she died. If it wasn't for her quick understanding and true warrior's heart the toll could have been even greater. Dara and I were both felled by the ogre, but our wounds were not as grave as Khîm's."

"I will carry this battle in my heart. I can only hope that Hoar will appreciate the revenge that we wrought here both for the adventurers that were lost with Jade Mountain Gate, and for Khîm. It was no beautiful irony, but still it is vengence. I wish it were my quarterstaff that killed him. I believe that Hoar must approve of my vow to bare no steel or take life with it, yet I give him bloody revenge still. It is too bad that Jade Mountain Gate was unable to see the Ogre fall..."

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 Ollum of Tumunzahar

Sixty five year old male shield dwarf fighter (2nd level)/mage (2nd level) and Kihm's husband. White hair, brown eyes, 4'4", and 165 pounds. Crushed to death by an animated carpet left in one of the resisdence rooms in Durgeddin the Black 's old dwarf hold. We hope Moradin, the Dwarffather, reunites Ollum with his beloved wife in the afterlife.

Snyder, the bard that joined Bold Venture just after Ollum's death, said in response to Silver's request for a song to wash away the sorrow of comrades lost: "Such is beyond my power and my wish. The sorrow of their loss should not be washed away. They were crafters, builders in the fire: let us take from them a lesson. Each to each, remember sorrow, remember the honor and the glory that was theirs. And remember it was taken. Build in that fire, in your heart, a forge. And from the sorrow, from the anger, from your tears bring forth a gem, a stone of light and beauty, a sword against the dark. Let their courage never be forgotten, and may they live in song and verse wherever heroes are well counted."

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Rister Thrimbethril

Rister is a moon elf monk that trained at the Sun Soul school in Silverymoon where he gained his love knowledge and better understanding of the multiverse. With this in mind he out to further these goals and spreading Lathander's sphere of goodness through adventuring and travel.

Rister is a strong elf and is seldom seen without this sturdy composite longbow. Years of training as a monk have let him with an intense, serious side when the situation calls for it, but much of the time he exhibits the joyful nature of the average elf.

The Sun Soul school school has important ties to both the church of Lathander and the School of Wizardry in Silverymoon and thus Rister knew of both Ella and Timathy. Through contacts, he heard about their journey to Shadowdale several months ago and traveled to meet them. Once in Shadowdale he learned that they joined an adventuring company called Bold Venture and headed north to Blaisingdell about a week past. Although Bold Venture is based on Shadowdale, he was unable to contact it's founder (although he had heard a lot of stories about "His Esquireness").

Arriving in Blaisingdell, he learned that a group of adventurers matching the description traveled north a few days before he arrived. Moving north about three days, he reached the Stone Tooth about the time Bold Venture had completed their liberation of the Mountain Door.

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Serr Grugach

Comes from a clan of wild elves deep in the Chondalwood known as the Deer Clan, as some of their forefathers were exceptionally fleet of foot and agile in the forest. His people live in flets up in the treetops and are led by the venerable seer Blue Sage Smoke. Currently, Serr is the 29th member of his tribe to go abroad to watch the ways of the wider Realms and return with some knowledge of the outside world.

At home in the Chondalwood, life revolves around the clan rather than focusing on any individual. Partly for that reason, Serr is comfortable in the group atmosphere of the adventuring company. His Deer Clan is on good terms with the neighboring clans of Badger, Squirrel, Snake, Owl, and Ocelot and inter-clan marriages and friendships are not uncommon. The Deer Clan has a special affinity for the wildest, most reclusive magical beasts and animals of the forest and revere Lurue whose symbol is a silver-horned unicorn head before a crescent moon.

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Seth Olonrae

A young half-elf (a mere 50 years old) who was raised by his Drow mother in the Underdark, until recently when he struck out on his own, curious about the world above and his human heritage. Growing up was certainly not easy, even for a Drow -- he never fit in very well. The other kids ostracized him for his disgraced mother, unknown father, and pale-charcoal skin, beating the shit out of him on a regular basis. Needless to say: he wasn't invited to play their reindeer games. Rather, he learned from very early on how to become one with the shadows, moving silently as a breath of stale air. His sharp senses grew sharper -- he learned how to listen for his tormentors from a great distance and soon knew how to spot the tell-tale signs of their close proximity. When his skills failed him and he was caught, well....it wasn't pretty. But not being an avid fan of pain and torture (at least, not yet) he strove to make sure that this happened less and less frequently.

Knowing that he would need some form of education, his mother apprenticed him to the only craftsman who would take him in. He was a cruel and sadistic fellow who specialized in surprisingly delicate work: his hands, while quick to strike, could create devices such as Seth had never seen. From simple locks and timepieces to intricate treasure boxes with seemingly invisible mechanisms.... Seth learned as quickly as he could, his daily lessons punctuated by his teacher's fists and belt. But his master's strict and brutal encouragement gave him all the incentive he needed, and he developed his talents with amazing speed. During this time, Seth was introduced to the mysteries of Vhaeraun, the Masked Lord, though he has not as yet become an initiate of any order.

As Seth approached adolescence, his master subjected him to new forms of punishment and abuse, creating for Seth a realm of experience which became as seductive as it was repellent. In time, he developed an appreciation for exquisitely applied (and withheld) pains and pleasures, and realized he found little need to distinguish one from the other. Though he has been known to keep the company of both men and women, he remains fairly distant from the others in his party, viewing with amusement, if not a slight disdain, the dalliances and flirtations he observes among its members. He is taciturn by nature, and even more close-mouthed when it comes to his past or his tastes. While he adheres to no stock loyalties, those who earn his respect and admiration find themselves with a staunch ally. He may not be a nice guy, but he's usually at least half-decent.

Since leaving home under unknown circumstances, Seth has discovered many uses for his assorted skill and talents. With a little more experience, there will be few locks or traps that stand in his way. While he much prefers the punch dagger he carries with him -- it's a much more intimate weapon -- he has proven to be a valuable fighter with a mace or sword. He stands taller and broader than a true elf, with graphite-colored skin that contrasts boldly with the ragged shock of stark grey hair he keeps cropped close to his head. His clothes are unremarkable: a plain black cloak and breeches. But the black chain shirt he wears beneath the cloak is most unusual. Around his neck and next to his skin he wears a chain, on which are strung a collection of small items, and observant eyes have occasionally glimpsed, boldly etched across his bare shoulders, a series of illegible characters which reflect silver in the dim light. Of this, he does not speak.

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Silver

Silver is a male human fighter that has seemed to have some vow against using steel weapons. Even though wears robes and carries a quarter staff he surprises many opponents with his swift and deadly attacks plus the chainmail hidden under his robes. He has made interesting remarks such as "In my experience music and combat only mix for the king. As he watches his army march he likes his song." and "Once, long ago, I was a squire... " and "...some day I will have my vengeance on those that wronged me so long ago. Or so I endeavor, but we will see what fate holds. I pray Hoar guides me well." The diviner and priestess have used different methods to pry into Silver's past but have not told the other party members.

<If you want to know more, click here.>

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Snyder of Hanover

When someone asked Ella about me she said, "How can you forget? Blonde hair that is like the sun that rises, and blue eyes that reflect the vastness of the open sky and voice of the morning bird welcoming a new dawn and hands that seem to weaves music and song as a spider spins its web in the morning dew...how can you forget our dear Snyder."

Thanks, Ella. To add details to the sketch: I am 6'4" of lean, 200#. Reasonably strong and quick for a big man. Enamored of all the beauty in theworld, be it dark or light. Fond of a flask of just about anything. Sharp, but not too prudent. A wondrous sheen, but still working on depth.

Dad was what he was, and gone before I came. Mom was friendly, not as sharp, much less prudent. But amazingly strong, fast as a halfling, and resilient. Life made her more of all of those, especially the last. She worked for lots of people, tried hard to raise me right, and almost didn't let me see how disappointed she was when Dad's influence showed its flashy hand. But she taught me the rapier instead of the longsword, and bought me a yarpick when no one else in the Dalelands even knew what one was. Most of the caravans Mom worked had at least some kids my age with them; I learned to make friends fast, and get by while the trip lasted. But never the same kids twice: the audience always changed. I learned to like that challenge. Mom finally found a decent man when I was about 17. Being that age, I hated him. He wasn't sharp enough to understand that, and I didn't have time to try and explain. She settled down to live on a homestead, and gave him enough of a sword arm not to have to worry about kobolds. He did give me a flask of cider on the way out the gate, and asked for Chauntea's blessing on my path. And there at the gate I sung for him, the first time I had ever really meant it. There was enough of 17 in the song that I included a warning passage about what would happen if he treated Mom badly, but the rest of the song rang true and helped patch some problems. At least I hope it did.

Trips with the caravans had taught me where the best tales were found and created: adventurers! I was good enough with people and tavern talk to find a group just starting out. They called themselves the Swords of Silver, and were all for looting orc ruins. I learned from them, enjoyed their company (some more than others), but we came to a point where I had to leave. Another group of adventurers were nosing about the same old tower we had uncovered. The group leader, a nasty bit of business, human with two swords and no scruples, wanted me to "accidentally" arrive in the tavern they held up, and sing some songs. I liked that plan, it was subtle and let me shine. But he wanted me to lead them with my tales, toward the door which held back the wights. One less group competing with us for the gold, that was his thought. He didn't understand that I wouldn't lie and sing. It pissed him off, in fact. And an angry Garn Silverhand is something to avoid.

And so I am here!

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Timathy of Shadowfax

Timathy is a young wizard and follower of Mystra. He studied his trade at and is still a student of Miresk's School of Thaumaturgy, one of the colleges of the University of Silverymoon. Silverymoon is the capital of the Silver Marches and is considered the foremost center of learning and culture in the North. Timathy's main reason to leave the Silverymoon is to search out the rumors of the shadow-weave encroaching on this world and to eventually deliver a report on this subject back at the school. With very little current information on Shar's Blight he decided to join an adventuring company so as to have protection, income, and a valid and official reason to journey the realms.

Appearance: Timathy (not Tim!), is a short human male at 5'4" but is not thin. He has very balding dirty blond hair and dusty hazel eyes (think Tom "Frohike" Braidwood without glasses). His fingers are always ink stained and smell of substances you would not really want to know about.

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